Practical Rendering and Computation with Direct3D 11
Jason Zink
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Fix It In Post : Solutions for Postproduction Problems
Jack James
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Scalable Continuous Media Streaming Systems : Architecture, Design, Analysis and Implementation
Jack (The Chinese University of Hong Kong) Lee
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David C. Black
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Concurrent and Comparative Discrete Event Simulation
Ernst G. Ulrich
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The QFD Handbook
Jack B. (Hughes Missile Systems Co., Tucson, Arizona) ReVelle
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