Chess Theory from Stamma to Steinitz, 1735-1894
Hoffmeister Frank Hoffmeister
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Taking Sudoku Seriously : The Math Behind the World's Most Popular Pencil Puzzle
Jason Rosenhouse
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Beginner's Guide to Become a Better Chess Player, A
Nakisha Wheatley
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Taking Sudoku Seriously : The Math Behind the World's Most Popular Pencil Puzzle
Jason Rosenhouse
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Newnes Short Wave Listening Handbook
Joe Pritchard
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Thematic Integration in Board Game Design
Sarah Shipp
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Thematic Integration in Board Game Design
Sarah Shipp
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Digital Character Creation for Video Games and Collectibles
Samuel King
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Digital Character Creation for Video Games and Collectibles
Samuel King
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Backgammon and Draughts (or Checkers)
George Frederick Pardon
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The Warcraft Civilization : Social Science in a Virtual World
William Sims Bainbridge
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The Well-Played Game : A Player's Philosophy
Bernard De Koven
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A Play of Bodies : How We Perceive Videogames
Brendan Keogh
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Fun, Taste, & Games : An Aesthetics of the Idle, Unproductive, and Otherwise Playful
John Sharp
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Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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The Elusive Shift : How Role-Playing Games Forged Their Identity
Jon Peterson
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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The Theory of Gambling and Statistical Logic, Revised Edition
Richard A. Epstein
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Dungeons and Desktops : The History of Computer Role-Playing Games 2e
Matt Barton
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Digital Gambling : Theorizing Gamble-Play Media
Cesar Albarran-Torres
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