Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Add to BasketStory Mode : The Creative Writer's Guide to Narrative Video Game Design
Professor Julialicia (Assistant Professor, University of Wiscons Case
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Add to BasketA Handheld History
Lost in Cult
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Add to BasketThe Queerness of Video Game Music
Tim (Royal Holloway, University of London) Summers
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Add to BasketComputational Modelling and Simulation of Aircraft and the Environment, Volume 2 : Aircraft Dynamics
Dominic J. (University of Liverpool, UK) Diston
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Foundations of Visual Communication : How Visuals Appear in Daily Life
Yvonne (Malardalen University, Eskilstuna, Sweden) Eriksson
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Add to BasketLearning Web Design 5e : A Beginner's Guide to HTML, CSS, JavaScript, and Web Graphics
Jennifer Niederst Robbins
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Add to BasketGetting Started with p5.js
Lauren Mccarthy
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Add to BasketUsing SVG with CSS3 and HTML5 : Vector Graphics for Web Design
Amelia Bellamy-Royds
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Add to BasketResponsive Web Design with HTML5 and CSS : Build future-proof responsive websites using the latest HTML5 and CSS techniques
Ben Frain
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Concepts and Applications of Finite Element Analysis
Robert D. (University of Wisconsin) Cook
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Processing : A Programming Handbook for Visual Designers and Artists
Casey (Associate Professor, University of California, Los Angele Reas
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Letting Go of the Words : Writing Web Content that Works
Janice (Ginny) (President of Redish and Associates, Inc., Beth Redish
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Add to BasketUnderstanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Physically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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Learning Processing : A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel (Tisch School of the Arts, New York University, New Y Shiffman
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Add to BasketDevil May Cry 5: Official Artworks
Capcom
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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Add to BasketOpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich
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Add to BasketBe a Man : The Ultimate Guide
The Be a Man Guy
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