On Soulsring Worlds : Narrative Complexity, Digital Communities, and Interpretation in Dark Souls and Elden Ring
Marco Caracciolo
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Add to BasketVideogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Add to BasketLonging, Ruin, and Connection in Hideo Kojima’s Death Stranding
Amy (University of Nevada, USA) M. Green
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Add to BasketPosthuman Gaming : Avatars, Gamers, and Entangled Subjectivities
Poppy (Birmingham City University, UK) Wilde
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Traveling through Video Games
Tom van Nuenen
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Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
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Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice
Adam Chapman
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Video Game Policy : Production, Distribution, and Consumption
Steven Conway
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The Playful Undead and Video Games : Critical Analyses of Zombies and Gameplay
Stephen J. Webley
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Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
Amy (University of Nevada, USA) M. Green
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Representing Conflicts in Games : Antagonism, Rivalry, and Competition
Bjorn (Swedish Defence University, Sweden) Sjoblom
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Videogames and Agency
Bettina (De Montfort University, UK) Bodi
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Representing Conflicts in Games : Antagonism, Rivalry, and Competition
Bjorn (Swedish Defence University, Sweden) Sjoblom
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£34.99
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Add to BasketVideogames and Agency
Bettina (De Montfort University, UK) Bodi
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Add to BasketHybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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The Paradox of Transgression in Games
Torill Mortensen
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Independent Videogames : Cultures, Networks, Techniques and Politics
Paolo Ruffino
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Hybrid Play : Crossing Boundaries in Game Design, Players Identities and Play Spaces
Adriana de Souza e Silva
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New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2
Rachel Kowert
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Fans and Videogames : Histories, Fandom, Archives
Melanie Swalwell
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