Digital Games as History : How Videogames Represent the Past and Offer Access to Historical Practice Paperback / softback
by Adam Chapman
Part of the Routledge Advances in Game Studies series
Paperback / softback
Description
This book provides the first in-depth exploration of video games as history.
Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance.
Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past.
By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
Information
-
Out of stock
- Format:Paperback / softback
- Pages:290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:25/04/2018
- Category:
- ISBN:9781138597822
Other Formats
- EPUB from £38.69
- PDF from £38.69
- Hardback from £145.00
Information
-
Out of stock
- Format:Paperback / softback
- Pages:290 pages, 13 Halftones, black and white; 13 Illustrations, black and white
- Publisher:Taylor & Francis Ltd
- Publication Date:25/04/2018
- Category:
- ISBN:9781138597822