Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Tabletop Game Accessibility : Meeple Centred Design
Michael James (Chalmers University of Technology / University o Heron
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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques
Jason (Jason Patnode teaches modeling and animation at The Ac Patnode
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Design in Motion : Applying Design Principles to Filmmaking
Penny (London College of Communication, UK) Hilton
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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques
Jason (Jason Patnode teaches modeling and animation at The Ac Patnode
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Design Science Research Methods and Patterns : Innovating Information and Communication Technology, 2nd Edition
Vijay K. Vaishnavi
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Flash + After Effects : Add Broadcast Features to Your Flash designs
Chris (Computer Graphics Designer; Professor, Rochester Insti Jackson
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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The Complete Raw Workflow Guide : How to get the most from your raw images in Adobe Camera Raw, Lightroom, Photoshop, and Elements
Philip (professional photographer with over 25 years of exper Andrews
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Flash + After Effects : Add Broadcast Features to Your Flash designs
Chris (Computer Graphics Designer; Professor, Rochester Insti Jackson
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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QLab 4 : Projects in Video, Audio, and Lighting Control
Jeromy (Associate Professor of Entertainment Design & Technol Hopgood
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QLab 4 : Projects in Video, Audio, and Lighting Control
Jeromy (Associate Professor of Entertainment Design & Technol Hopgood
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Applied Photographic Optics
Sidney (Senior Lecturer in Digital and Photographic Imaging, Univ Ray
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Apple Aperture 3 : A Workflow Guide for Digital Photographers
Ken (Coolgrey Design, Ireland) McMahon
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