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Tabletop Game Accessibility : Meeple Centred Design - eBook

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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques - eBook

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Design in Motion : Applying Design Principles to Filmmaking - eBook

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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques - eBook

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Dream Worlds: Production Design for Animation - eBook

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Dream Worlds: Production Design for Animation - eBook

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Reel Success : Creating Demo Reels and Animation Portfolios - eBook

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Game Audio Implementation : A Practical Guide Using the Unreal Engine - eBook

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Game Audio Implementation : A Practical Guide Using the Unreal Engine - eBook

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Blender for Visual Effects - eBook

Blender for Visual Effects

Sam (VP of Content & Production, Macroh USA) Vila

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Blender for Visual Effects - eBook

Blender for Visual Effects

Sam (VP of Content & Production, Macroh USA) Vila

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Introduction to Game Physics with Box2D - eBook

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Design Science Research Methods and Patterns : Innovating Information and Communication Technology, 2nd Edition - eBook

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Flash + After Effects : Add Broadcast Features to Your Flash designs - eBook

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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration - eBook

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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration - eBook

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Flash + After Effects : Add Broadcast Features to Your Flash designs - eBook

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3D Engine Design for Virtual Globes - eBook

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QLab 4 : Projects in Video, Audio, and Lighting Control - eBook

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QLab 4 : Projects in Video, Audio, and Lighting Control - eBook

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Applied Photographic Optics - eBook

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Apple Aperture 3 : A Workflow Guide for Digital Photographers - eBook

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