Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Engineering Modeling Languages : Turning Domain Knowledge into Tools
Benoit Combemale
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Algebraic Foundations of Systems Specification
Egidio Astesiano
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CAM : Developments in Computer-Integrated Manufacturing
D. Kochan
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Knowledge Discovery and Data Mining : The Info-Fuzzy Network (IFN) Methodology
O. Maimon
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Ada and Beyond : Software Policies for the Department of Defense
National Research Council
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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The Virtual Mind : Designing the Logic to Approximate Human Thinking
Niklas (The Virtual Mind, Sweden) Hageback
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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Thomas (School of Computing, Engineering and Physical Sciences Hainey
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Writing Successful Undergraduate Dissertations in Games Development and Computer Science
Thomas (School of Computing, Engineering and Physical Sciences Hainey
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Scaling Up : A Research Agenda for Software Engineering
National Research Council
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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The Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Software Engineering for Image Processing Systems
Philip A. (The Pennsylvania State University, Malvern, USA) Laplante
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Systems Engineering Guidebook : A Process for Developing Systems and Products
James N (The Aerospace Corporation, Chantilly, Virginia, USA) Martin
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Systems Engineering Guidebook : A Process for Developing Systems and Products
James N (The Aerospace Corporation, Chantilly, Virginia, USA) Martin
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Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
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Understanding Interactive Digital Narrative : Immersive Expressions for a Complex Time
Hartmut (HKU University of the Arts, Utrecht, Netherlands) Koenitz
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