Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Alternate Reality Games : Gamification for Performance
Charles (Harrisburg University of Science and Technology, PA, Palmer
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Drawn to Life: 20 Golden Years of Disney Master Classes : Volume 1: The Walt Stanchfield Lectures
Walt Stanchfield
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Format: eBook (EPUB)
The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Composition for the 21st 1/2 century, Vol 2 : Characters in Animation
Thomas Paul Thesen
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Composition for the 21st 1/2 century, Vol 2 : Characters in Animation
Thomas Paul Thesen
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Stop Motion: Craft Skills for Model Animation
Susannah (Programme Development Manager for the Animated Exeter Shaw
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
Dave Shreiner
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Animation Production : Documentation and Organization
PhD, Robert B. (Professor Emeritus and former Director of t Musburger
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Practical Algorithms for 3D Computer Graphics
R. Stuart (The Queen’s University of Belfast, UK) Ferguson
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Pervasive Games : Theory and Design
Markus (Markus Montola (M.Soc.Sc.) is a grant researcher in t Montola
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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