Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton Robert Houghton
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Transnational Play : Piracy, Urban Art, and Mobile Games
Schleiner Anne-Marie Schleiner
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Digital Play : The Interaction of Technology, Culture, and Marketing
Stephen Kline
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Playing to Learn : Experiences in Virtual Biology Environments
Johnnie Wycliffe Frank Muwanga-Zake
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Transgression in Games and Play
Kristine Jorgensen
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Video Game Play and Consciousness
Jayne Gackenbach
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Pascal at Work and Play : An Introduction to Computer Programming in Pascal
Richard Forsyth
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Avatars at Work and Play : Collaboration and Interaction in Shared Virtual Environments
Ralph Schroeder
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick
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Knowledge-Free and Learning-Based Methods in Intelligent Game Playing
Jacek Mandziuk
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Learning by Playing. Game-based Education System Design and Development : 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings
Maiga Chang
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SOC (System-on-a-Chip) Testing for Plug and Play Test Automation
Krishnendu Chakrabarty
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Avant-garde Videogames : Playing with Technoculture
Brian Schrank
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Believable Bots : Can Computers Play Like People?
Philip Hingston
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Ethics and Game Design: Teaching Values through Play
Karen
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Doing Things with Games : Social Impact Through Play
Lindsay D. Grace
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Doing Things with Games : Social Impact Through Play
Lindsay D. Grace
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