AutoCAD 2025 Instructor : A Student Guide for In-Depth Coverage of AutoCAD's Commands and Features
James A. Leach
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The Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Getting Started in ZBrush : An Introduction to Digital Sculpting and Illustration
Gregory S. (Savannah College of Art and Design, Georgia, USA) Johnson
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Developing Web Sites with HTML, CSS and JavaScript
Efrem G. (Rhode Island College, Providence, and Kea Company, Mallach
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Developing Web Sites with HTML, CSS and JavaScript
Efrem G. (Rhode Island College, Providence, and Kea Company, Mallach
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Fundamentals of Additive Manufacturing : Principles, Technologies, and Applications
Helmi (Alexandria University, Egypt) Youssef
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Towards Game Translation User Research
Mikolaj (University of Lodz) Deckert
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Ableton Live 9 : Create, Produce, Perform
Keith (Lecturer at New York University, USA, specializing in Robinson
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Add to BasketOpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich
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Add to BasketPhysically Based Rendering : From Theory to Implementation
Matt (Software Engineer, Google) Pharr
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The Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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Interactive Computer Graphics with WebGL, Global Edition Instant Access
Edward Angel
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Interactive Computer Graphics with WebGL, Global Edition
Edward Angel
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Understanding Molecular Simulation : From Algorithms to Applications
Daan (FOM Institute for Atomic and Molecular Physics, The Net Frenkel
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Modern MIDI : Sequencing and Performing Using Traditional and Mobile Tools
Sam McGuire
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Computer Animation : Algorithms and Techniques
Rick (Professor Emeritus, Department of Computer Science and E Parent
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Character Modeling with Maya and ZBrush : Professional polygonal modeling techniques
Jason (Jason Patnode teaches modeling and animation at The Ac Patnode
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The Advanced Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Blender for Visual Effects
Sam (VP of Content & Production, Macroh USA) Vila
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Translation and Localisation in Video Games : Making Entertainment Software Global
Miguel A. Bernal-Merino
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