Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Physics for JavaScript Games, Animation, and Simulations : with HTML5 Canvas
Adrian Dobre
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C# Game Programming Cookbook for Unity 3D
Jeff W. Murray
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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Programming 2D Games
Charles (Monroe County Community College, Michigan, USA) Kelly
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Autonomous Driving and Advanced Driver-Assistance Systems (ADAS) : Applications, Development, Legal Issues, and Testing
Lentin Joseph
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DDoS Attacks : Evolution, Detection, Prevention, Reaction, and Tolerance
Dhruba Kumar (Tezpur University, Assam, India) Bhattacharyya
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A Systematic Approach to Learning Robot Programming with ROS
Wyatt Newman
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Artificial Intelligence for Games
Ian Millington
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I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Foundation Game Design with HTML5 and JavaScript
Rex van der Spuy
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Learn C++ for Game Development
Bruce Sutherland
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Beginning Python Games Development, Second Edition : With PyGame
Will McGugan
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Real-Time Rendering, Fourth Edition
Tomas Akenine-Moller
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Software Engineering for Games in Serious Contexts : Theories, Methods, Tools, and Experiences
Kendra M. L. Cooper
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