Game Boy & Virtual Boy Anthology Gold Edition
Mathieu Manent
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Dungeons & Dragons: The Ultimate Pop-Up Book
Jim Zub
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Nazi Occultism, Jewish Mysticism, and Christian Theology in the Video Game Series Wolfenstein
Frank G. Bosman
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The Last of Us and Theology : Violence, Ethics, Redemption?
Peter Admirand
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Understanding Video Games : The Essential Introduction
Simon (IT University of Copenhagen, Denmark) Egenfeldt-Nielsen
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Introduction to Game Analysis
Clara (New York University, USA) Fernandez-Vara
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'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' : Two Volume Set
John M. (Toormina, New South Wales, Australia) Blain
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Format: Book (Multiple-component retail product)
Made in Asia/America : Why Video Games Were Never (Really) about Us
Christopher B. Patterson
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Rules of Play : Game Design Fundamentals
Katie (Professor) Salen Tekinbas
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NES/Famicom Anthology - Tanuki Deluxe Edition
Mathieu Manent
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Konami's MSX Legacy : the unofficial story
Wim Dewijngaert
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The Game Design Reader : A Rules of Play Anthology
Katie Salen (Professor) Tekinbas
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Understanding Digital Games
Jason Rutter
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I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Format: eBook (PDF)
Atari to Zelda : Japan's Videogames in Global Contexts
Mia Consalvo
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Collision Detection in Interactive 3D Environments
Gino van den Bergen
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Artificial Intelligence for Games
Ian Millington
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Playful Wearables : Understanding the Design Space of Wearables for Games and Related Experiences
Oguz Buruk
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The Tabletop Revolution : Gaming Reimagined in the 21st Century
Marco Arnaudo
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Format: Book (Paperback / softback)