MPEG-4 Facial Animation : The Standard, Implementation and Applications
Igor S. Pandzic
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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AI for Games and Animation : A Cognitive Modeling Approach
John David Funge
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Essentials of Interactive Computer Graphics : Concepts and Implementation
Kelvin Sung
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Graphics and Visualization : Principles & Algorithms
T. Theoharis
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Artificial Intelligence for Computer Games : An Introduction
John David Funge
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Audio Anecdotes II : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Audio Anecdotes III : Tools, Tips, and Techniques for Digital Audio
Ken Greenebaum
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Advanced Game Development with Programmable Graphics Hardware
Alan (Central European University, Hungary) Watt
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Graphics Shaders : Theory and Practice, Second Edition
Mike Bailey
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Multiplayer Gaming and Engine Coding for the Torque Game Engine
Edward F. Maurina
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The Game Programmer's Guide to Torque : Under the Hood of the Torque Game Engine
Edward F. Maurina
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Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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Level Design : Concept, Theory, and Practice
Rudolf Kremers
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Multi-Modal User Interactions in Controlled Environments
Chaabane Djeraba
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Game AI Pro : Collected Wisdom of Game AI Professionals
Steven Rabin
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GPU Pro 4 : Advanced Rendering Techniques
Wolfgang Engel
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes
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