Virtual Material Acquisition and Representation for Computer Graphics
Dar'ya Guarnera
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Finite Element Method Simulation of 3D Deformable Solids
Eftychios Sifakis
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Virtual Crowds : Steps Toward Behavioral Realism
Mubbasir Kapadia
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Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann
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Geometric Continuity of Curves and Surfaces
Przemyslaw Kiciak
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Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar
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Virtual Material Acquisition and Representation for Computer Graphics
Dar'ya Guarnera
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Design, Representations, and Processing for Additive Manufacturing
Marco Attene
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Cloth Simulation for Computer Graphics
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GPU Ray Tracing in Non-Euclidean Spaces
Tiago Novello
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Sound Synthesis, Propagation, and Rendering
Liu Shiguang
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Available to Order - This title is available to order, with delivery expected within 2 weeks
Book (Paperback / softback)
Add to BasketGPU Ray Tracing in Non-Euclidean Spaces
Tiago Novello
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Sound Synthesis, Propagation, and Rendering
Liu Shiguang
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Information Theory Tools for Image Processing
Miquel Feixas
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Mathematical Tools for Shape Analysis and Description
Silvia Biasotti
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Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Sarah Niebe
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Models and Techniques in Computer Animation
Nadia Magnenat Thalmann
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Creating and Animating the Virtual World
Nadia Magnenat Thalmann
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Communicating with Virtual Worlds
Nadia Magnenat Thalmann
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