Virtual Crowds : Steps Toward Behavioral Realism
Mubbasir Kapadia
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Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann
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Heterogeneous Spatial Data : Fusion, Modeling, and Analysis for GIS Applications
Giuseppe Patane
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Digital Heritage Reconstruction Using Super-resolution and Inpainting
Milind G. Padalkar
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Stochastic Partial Differential Equations for Computer Vision with Uncertain Data
Tobias Preusser
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Virtual Material Acquisition and Representation for Computer Graphics
Dar'ya Guarnera
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High Fidelity Haptic Rendering
Miguel A. Otaduy
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Blossoming Development of Splines
Stephen Mann
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Virtual Crowds : Methods, Simulation, and Control
Nuria Palechano
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Practical Global Illumination with Irradiance Caching
Jaroslav Krivanek
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Real-Time Massive Model Rendering
Sung-eui Yoon
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Information Theory Tools for Computer Graphics
Mateu Sbert
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Mathematical Basics of Motion and Deformation in Computer Graphics
Ken Anjyo
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Efficient Quadrature Rules for Illumination Integrals : From Quasi Monte Carlo to Bayesian Monte Carlo
Ricardo Marques
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Introductory Tiling Theory for Computer Graphics
Craig Kaplan
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Gazing at Games : An Introduction to Eye Tracking Control
Veronica Sundstedt
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GPU Ray Tracing in Non-Euclidean Spaces
Tiago Novello
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Sound Synthesis, Propagation, and Rendering
Liu Shiguang
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