Coding with Scratch - Create Fantastic Driving Games : The QuestKids do Coding
Max Wainewright
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Add to BasketVirtual Cities : An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos
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Persuasive Games : The Expressive Power of Videogames
Ian (Professor, Georgia Institute of Technology) Bogost
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Add to BasketHow to Become a Video Game Artist
S Kennedy
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Add to BasketHands-on Rust : Effective Learning through 2D Game Development and Play
Herbert Wolverson
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Add to BasketItchy, Tasty : An Unofficial History of Resident Evil
Alex Aniel
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Add to BasketGame Physics Engine Development : How to Build a Robust Commercial-Grade Physics Engine for your Game
Ian (Gwent, UK) Millington
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Unity in Action, Second Edition : Multiplatform game development in C#
Joesph Hocking
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Add to BasketUnreal Engine VR Cookbook : Developing Virtual Reality with UE4
Mitch McCaffrey
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Add to BasketFundamentals of Game Design
Ernest Adams
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Add to BasketGame Anim : Video Game Animation Explained
Jonathan, O.B.E. Cooper
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Add to BasketBeginning C++ Through Game Programming
Michael (UCLA) Dawson
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Add to BasketThe Essential Guide to Game Audio : The Theory and Practice of Sound for Games
Steve Horowitz
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Add to BasketFact Hunt : Fascinating, Funny and Downright Bizarre Facts About Video Games
Larry Bundy Jr
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Composing Music for Games : The Art, Technology and Business of Video Game Scoring
Chance Thomas
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AI for Games, Third Edition
Ian Millington
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Add to BasketUnity Game Development in 24 Hours, Sams Teach Yourself
Mike Geig
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Add to BasketPixel Art for Game Developers
Daniel Silber
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Shareware Heroes : The renegades who redefined gaming at the dawn of the internet
Richard Moss
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Add to BasketVideo Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
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Add to BasketAdvanced Game Design : A Systems Approach
Michael Sellers
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Add to BasketThe Game Audio Tutorial : A Practical Guide to Sound and Music for Interactive Games
Richard Stevens
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Level Design : Concept, Theory, and Practice
Rudolf Kremers
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