Marx at the Arcade : Consoles, Controllers, and Class Struggle
Jamie Woodcock
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Add to BasketThe Advanced Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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The Well-Played Game : A Player's Philosophy
Bernard De Koven
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The Dream Architects : Adventures in the Video Game Industry
David Polfeldt
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Add to BasketSuper Power, Spoony Bards, and Silverware : The Super Nintendo Entertainment System
Dominic (Assistant Professor, Universite de Montreal) Arsenault
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Game Data Science
Magy Seif (Professor and Vice Chair of Serious Games, Profess El-Nasr
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Writing for Video Game Genres : From FPS to RPG
Wendy Despain
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Aylish (University of Kent, UK) Wood
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›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark?
Erik Champion
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Digital Character Creation for Video Games and Collectibles
Samuel King
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Game Audio Fundamentals : An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
Keith Zizza
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Embedding Culture into Video Games and Game Design : The Palm, the Dogai and the Tombstone
Rhett Loban
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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HCI in Games : 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Xiaowen Fang
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Playing American : Open-World Videogames and the Reproduction of American Culture
Soren Schoppmeier
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Delicious Pixels : Food in Video Games
Agata Waszkiewicz
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Unit Operations : An Approach to Videogame Criticism
Ian (Professor, Georgia Institute of Technology) Bogost
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Add to BasketProduction Pipeline Fundamentals for Film and Games
Renee Dunlop
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GPU Pro 6 : Advanced Rendering Techniques
Wolfgang Engel
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£77.95
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