Playing American : Open-World Videogames and the Reproduction of American Culture
Soren Schoppmeier
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›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark?
Erik Champion
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GPU Pro 6 : Advanced Rendering Techniques
Wolfgang Engel
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£77.99
£77.95
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Add to BasketGame Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Andrew Gahan
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Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences
George Kalmpourtzis
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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3D Games Programming : Using DirectX 10 and Open GL
Pierre (University of Pretoria) Rautenbach
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£91.99
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Add to Basket3D Graphics for Game Programming
JungHyun Han
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£89.99
£89.55
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Add to BasketBeep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Games User Research : A Case Study Approach
Miguel Angel (Algoma University, Sault Ste. Marie, ON, Ca Garcia-Ruiz
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£115.00
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Add to BasketDigital Character Development : Theory and Practice, Second Edition
Rob O'Neill
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Extending Virtual Worlds : Advanced Design for Virtual Environments
Ann Latham Cudworth
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£52.99
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Add to BasketVideo Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
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£52.99
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Nostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic
Vincent E. Rone
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Unreal Engine 5 Character Creation, Animation, and Cinematics : Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Henk Venter
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Introduction to Game Design LiveLessons Access Code Card
Colleen Macklin
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£106.55
£98.29
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£72.99
£66.19
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