The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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3D Games Programming : Using DirectX 10 and Open GL
Pierre (University of Pretoria) Rautenbach
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Add to BasketMaking Deep Games : Designing Games with Meaning and Purpose
Doris C. Rusch
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Tabletop Game Design for Video Game Designers
Ethan Ham
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Add to BasketHolistic Mobile Game Development with Unity
Penny de Byl
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Add to Basket3D Graphics for Game Programming
JungHyun Han
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Add to BasketGame Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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Games, Learning, and Society : Learning and Meaning in the Digital Age
Constance (University of Wisconsin, Madison) Steinkuehler
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Oculus Rift in Action
Bradley Davis
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Add to BasketGames User Research
Anders (Veteran Data Scientist, Veteran Data Scientist, Unive Drachen
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Add to BasketNostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic
Vincent E. Rone
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Unreal Engine 5 Character Creation, Animation, and Cinematics : Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Henk Venter
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Reverse Design : Super Mario World
Patrick Holleman
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Once Upon a Pixel : Storytelling and Worldbuilding in Video Games
Eddie Paterson
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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Extending Virtual Worlds : Advanced Design for Virtual Environments
Ann Latham Cudworth
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