Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing American : Open-World Videogames and the Reproduction of American Culture
Soren Schoppmeier
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Format: eBook (EPUB)
World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
Download - Immediately Available
Format: eBook (PDF)
HCI in Games : 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part II
Xiaowen Fang
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Production Pipeline Fundamentals for Film and Games
Renee Dunlop
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GPU Pro 6 : Advanced Rendering Techniques
Wolfgang Engel
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£77.99
£77.95
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Add to BasketGame Art Complete : All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Andrew Gahan
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Educational Game Design Fundamentals : A Journey to Creating Intrinsically Motivating Learning Experiences
George Kalmpourtzis
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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3D Games Programming : Using DirectX 10 and Open GL
Pierre (University of Pretoria) Rautenbach
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£91.99
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Add to Basket3D Graphics for Game Programming
JungHyun Han
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£89.99
£89.55
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Book (Hardback)
Add to BasketNostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic
Vincent E. Rone
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Unreal Engine 5 Character Creation, Animation, and Cinematics : Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Henk Venter
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Format: Book (Paperback / softback)